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Artists RFQ

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The time has come to look towards the print publication of the full Adventures Dark and Deep™ rules. This is a set of RPG rules that answers the question, "What would AD&D have looked like if Gary Gygax had stayed on at TSR in 1985?" It is based on years of meticulous research and has undergone a two-year open playtest. Details can be found at [URL="www.adventuresdarkanddeep.com"]www.adventuresdarkanddeep.com[….

This project is going to require an insane amount of art.

The Bestiary alone is going to require over 800 pieces of art (one for each creature; this is going to be (pardon the pun) a work of art, and is going to clock in at around 450 pages when it's done). That doesn't include the 100 or so pieces of art that the Game Masters Toolkit and Players Manual will require (some of the art from A Curious Volume of Forgotten Lore, which was recently published as a supplement to other existing RPGs, will see its way into all the books, but that only comes to 35 pieces or so).

This will of course be a paid gig (but I have not as of yet won the Powerball). So if you're an aspiring artist, can do b&w line art relatively quickly and cheaply, please send an email to joseph@brwgames.com with the following:

1) A link to your online portfolio or other samples of your artwork.
2) A quote per piece, with price-breaks wherever appropriate for bulk orders, for full-page, 1/4-page, and 1/8 page pieces.
3) If you are willing to accept a percentage of the sales price in lieu of all or part of a flat-rate fee, please indicate so. This is neither a deal-breaker nor is it binding; just one of several alternatives that's being considered.
4) A rough approximation of how long it would take you to do 10 pieces of quarter-page art, just so I have a very rough approximation for planning purposes. This is not a binding estimate of time.
5) Any additional relevant information (including especially large projects to which you are committed between now and June 2013, again for planning purposes).

I am especially looking for art that evokes an "old school" feel. A mix of different styles is fine; I'll be looking for mostly realistic pieces, but some overtly humorous and some cartoony pieces will be required as well. No single artist will be selected; the project will employ a number of different artists.

Quotes are requested to be submitted before September 30, 2012. Please feel free to forward this RFQ (in its entirety, please) to whomever you might feel would be appropriate.
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We are at a point in the development process for what is intended to be our flagship fantasy RPG, Adventures Dark and Deep™, where we need to start giving consideration to artwork for the three core rulebooks (and other supplemental materials we have either in the pipeline or in the planning stages). The core rulebooks consist of the Players Manual, Bestiary, and Game Masters Toolkit.

The concept behind Adventures Dark and Deep™ is to answer a hypothetical question. What would have happened if Gary Gygax had been allowed to continue developing the world's most popular RPG, rather than leaving TSR in 1985? What might the game have turned into? We believe Adventures Dark and Deep™ is a pretty fair answer to that question, and will appeal to fans of 1E who want more classes, more spells, streamlined combat, etc. It is most definitely an "old school" game, but newer players should find the rules clear and streamlined enough to thoroughly enjoy as well.

We are looking to include artwork in a variety of styles, from photo-realistic color fantasy epics for the covers of the three core rulebooks to b&w line art and comics for the interiors. A patchwork of different styles is more in keeping with the old school vibe we are trying to create, so don't be surprised if artists with a wide variety of looks show up in our favorites and watch list.

If you're an artist and are looking to expand your portfolio and gain exposure, please feel free to drop us a PM with a link to your DA page and rate sheet for commissions. We may also be interested in using already-existing pieces, if they fit with our overall design and other requirements. Right now our art budget is minimal, but we are willing to work with artists who are willing to accept a percentage of profits from the finished work.

More information about our company and our products can be found at www.brwgames.com.
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